Schedule Grid

See the schedule in list form.

All times are shown in US Eastern time.

June 6-20 – NarraScope game jam

See here for game jam info.

Saturday (June 8) – early online workshops

8:009:20
(US Eastern)
Representing Reality in Twine – Ian Greener
9:3010:20
(US Eastern)
Perilous and Obscure Interactive Fiction for the Classroom – Brendan Desilets
10:3011:20
(US Eastern)
An Introduction to GDevelop – Damon Wakes
12:0014:00
(US Eastern)
Building Tiny Narrative Worlds: Binksi Workshop – Ruber Eaglenest, PRINCESS INTERNET CAFé
13:3014:50
(US Eastern)
Crafting Interactive Stories with ChoiceScript – Joey Jones
15:0016:50
(US Eastern)
Branching Stories: Twisting Little Passages with Twine – Katryna Starks, Chris Klimas

Friday (June 21) – online workshops

13:0014:50
(US Eastern)
Creating a More Dynamic Narrative World: an Inform Workshop for Post-Beginners – Judith Pintar
15:0015:50
(US Eastern)
Teachers Talking Turkey about Teaching IF – Chris Klimas, Katryna Starks
16:0017:00
(US Eastern)
Game Jam Debrief
16:0017:30
(US Eastern)
Learn the Basics of Writing Branching Narratives with Yarn Spinner – Paris Buttfield-Addison
16:0018:00
(US Eastern)
Relikpunk Oddities – Rainer Wren Dalton, Laya Liebeseller, E. L. Meszaros, Mairi Nolan

Friday (June 21) – in-person

17:0020:00
(US Eastern)
Early badge pick-up Birds-of-a-Feather sessions

Saturday-Sunday (June 22-23) – demo room – in-person

The demo room was open 11:30 AM to 5:15 PM Saturday, 10:00 AM to 4:15 PM Sunday. (Adjacent to the lunch area.)

Saturday-Sunday (June 22-23) – Relikpunks ARG – online

From roughly 1982 to 1989, Relikpunk Oddities, a community-created, underground, zine-based TTRPG, flourished in the queer community. By 1999, it had become a folktale. While attending NarraScope a small collective of researchers and players are requesting your assistance in finding proof of this game’s existence. This call to action will challenge you to navigate the ephemera left behind by the community – used character sheets, zines, and game-pieces as well as an ever-growing web archive of community stories. If you, yourself, played Relikpunk Oddities we’d love to hear and archive your stories as we attempt to recover this erased classic.

Saturday (June 22)

9:009:45
(US Eastern)
Sign-in and badge pick-up (Lunch area)
9:4510:00
(US Eastern)
Opening remarks (Theater)
10:0011:00
(US Eastern)
Keynote: Spatial Tales and Highland Songs – Nat Clayton (Theater)
11:0011:30
(US Eastern)
Break (30 min)
11:3012:30
(US Eastern)
Interactive Fiction as Embodied Storytelling: Why We Need to Think about Immersive Player Types – Judith Pintar (Theater) What the Glulx? The Inform Tech Stack – Zed Lopez (Room C – remote presentation) Interactive Fiction in the Library – Brendan Desilets, Colin Post (Room D)
12:3013:30
(US Eastern)
Lunch (60 min)
13:3014:00
(US Eastern)
It’s All in the Cards: Tarot, Pattern Language and Player Agency – Joseph Sutton (Theater) Make the Player Do the Writing – Ziba Scott (Room C) Using IF Tools for Introductory Astrophysics Tutorials – Michael Stage (Room D)
14:0014:15
(US Eastern)
Break (15 min)
14:1514:45
(US Eastern)
AI is Obsolete: Generative Glitch Narratives – nilson carroll (Theater) Random Testing for Narrative Games – Autumn Chen (Room C – remote presentation) Telling Stories Through Translation: The Trials and Tribulations of Using Language Translation as a Game Mechanic – Jet Vellinga (Room D – remote presentation)
14:4515:15
(US Eastern)
Break (30 min)
15:1515:30
(US Eastern)
Architectural Storytelling: Worldbuilding through Time – Katryna Starks (Theater) Strong Characterization in Short Games – Tabitha O’Connell (Room C) My Experience as a First Time Visual Novel Writer – Valencia Coleman (Room D – remote presentation)
15:3015:45
(US Eastern)
Refracting Freytag’s Pyramid: Aleatory Elements and Interactive Fiction to Teach Narrative Design – Trent Hergenrader (Theater) The End of the Day: Turning a Solo RPG into an IRL Public Art Installation – April Soetarman (Room C) How Belgian Reality TV Made Me a Better Game Designer – Sophie Mallinson (Room D – remote presentation)
15:4516:00
(US Eastern)
Inviting the Player to Practice Positive Self-Talk – Nicholas O’Brien (Theater) Rocks and Why They Matter – Hexe Fey (Room C – remote presentation) Everything is Storytelling – But is it Coherent? – Gary Chadwick (Room D – remote presentation)
16:0016:30
(US Eastern)
Break (30 min)
16:3017:30
(US Eastern)
The Art of Ludic Adaptation: How to Make Games Out of Books, Movies, or Almost Anything – Tim Bryant (Theater) Building Captivating Character Psychology using the Enneagram – David Kuelz (Room C) The Time Travel Agency’s DATTOPIAS – Jocelyn Ibarra (Room D – remote presentation)

Sunday (June 23)

9:0010:00
(US Eastern)
Sign-in and badge pick-up (Lunch area)
10:0011:00
(US Eastern)
Big Story, Tiny Engine: Hacking Bitsy to Tell Rich, Puzzle-Driven Stories – Nat Mesnard, Elana Bell Bogdan (Theater) The Art of the Shitty First Draft – Rick Stemm (Room C – remote presentation) Choose Your Own Ed-venture: Multi-User Dungeons and Computer Science Education – Douglas Luman (Room D)
11:0011:15
(US Eastern)
Break (15 min)
11:1511:45
(US Eastern)
First Person Talkers: Simulating Conversation – Geoffrey Golden (Theater) Utsuge and Nakige in the Dating Sim Genre: Why is There So Much Death in my Dating Games? – Mar Ferreri (Room C – remote presentation) Game Arts Education: Bridging Narratology and Ludology – Shaun Foster (Room D)
11:4512:00
(US Eastern)
Break (15 min)
12:0012:30
(US Eastern)
Genre As A Lens: A Holistic Genre-Driven Approach to Game Narrative Analysis – Hélène Lupa (Theater) Between the Story and the World: Better Interactive Worldbuilding – Ben Schneider (Room C) Teaching IF: or How to Talk Into a Classroom with a Bunch of Red Balloons and Walk Out With a Story – Deena Larsen (Room D)
12:3013:30
(US Eastern)
Lunch (60 min)
13:3014:00
(US Eastern)
Building Empathy Through Interactive Fiction in the Video Game Peaceland: Choose Your MemoryM. Kristana Textor, Josh Stead-Dorval, Marcia Byron Hartwell (Theater) Stories to Get Us Through the Night: An Experiment in Using Branching Narratives for Theatre – Isabelle Smith, Erin Gray (Room C) Let’s Keep Talking About Collecting Narrative Games in Libraries – Colin Post (Room D)
14:0014:15
(US Eastern)
Break (15 min)
14:1514:45
(US Eastern)
Germinating Playwriting from The Quiet YearWill Lowry (Theater) Teaching About Mental Illness through Play – Tim Rattray (Room C – remote presentation) It’s Still Too Complicated: Developing a Storytelling Game System for Low-Resource Classrooms – Scott Nicholson (Room D)
14:4515:15
(US Eastern)
Break (30 min)
15:1516:15
(US Eastern)
A Game Design Analysis of Improv Theater – Matthew Vimislik (Theater) The IFTF Grants Program – Vincent Bondy (Room C) Hope in the Transcendental – Alexander Swords (Room D – remote presentation)
16:1516:30
(US Eastern)
Break (15 min)
16:3017:30
(US Eastern)
Wrap-up (Theater)